College
Texas
Development
X-Factor
Contract
$3.83M
Years
4
Bonus
$18.11M
Salary
$6.98M
Cap Penalty
$5.84M
Years Left
1
Abilities
First One Free
Some players thrive on making defenders look silly. When they enter the zone, this ability increases their fakeout rate on the next juke, spin or hurdle.
Arm Bar
Ballcarriers with this ability have more powerful stiff arm animations and have a larger timing window for landing perfect stiff arms.
Backfield Mismatch
Running backs with this ability have better catch in traffic and route running when coming out of the backfield against linebackers and linemen.
Human Joystick
Ballcarriers with this ability can quickly shift momentum, change direction, and turn the corner without sacrificing speed.
Juke Box
Ballcarriers with this ability have steerable juke animations.
Tank
Ballcarriers with this ability have an increased chance to break hit-stick tackle attempts made on them.
Evasive
Ballcarriers with this ability have steerable juke and spin animations.
Truzz
The most effective ball carriers prioritize maintaining possession over all else. When they enter the zone, no tackles made against them will result in a fumble.
Energizer
Ballcarriers with this ability will replenish a portion of their stamina upon successfully performing any skill move
Persistent
Players with this ability are harder to knock out of The Zone